For the time being, here's a sample of the lighting shader:
That light moves following the mouse cursor, and I love how the floor tiles look with the effect (I personally hate how my hand-made floor tiles come up).
Now, I'll hopefully have a moving character under that setup.
Oh, and in case I didn't mention it (I probably did), those normal maps are made by hand, which means I'm going to hate myself when applying normal maps to all the animations. It's a good thing most characters are modular, and a lot of the sprite elements get re-used.