2017/09/12

DooM fangame: Progress Report #6 - Tileset Bitmasking

So I've managed to get tileset bitmasking working, with some literal corner cases:




The way I handle corners, is to draw them over the base tile when needed, so I don't have to use a massive tile sheet with all the possibilities drawn in.

Something is amiss when drawing specific cases, I have to find out why. In any case, it' is looking good to me, and soon collisions will be implemented!

No comments:

Post a Comment